08/15/99 ================================================================ Title : If You Can't Beat Them . . . (Arrange to Have Them Beaten) Filename : pjwdm3.bsp Author : Pat Williams E-mail : pjw@planetquake.com Website : www.planetquake.com/pjw Description : Quake II deathmatch map ================================================================ * Play Information * ================================================================ Relatively small, tight deathmatch map. I tried to make something that would appeal to everyone on this one. There are some great places to camp and be sneaky, and some rewards for the talented control-meister. It's mostly just fast and furious though! Put pjwdm3.bsp and pjwdm3.txt (this file) into your Quake2\baseq2\maps folder (if you don't have one, create one). Put all the textures into a folder named pjwdm3 in your Quake2\baseq2\textures folder (create one). To play, pull down the console during the game (with the ~ key) and type "map pjwdm3" (without the quotes). Hit enter, and you're fragging! This is the third map that I have released. Any and all feedback is appreciated (but if you hated it or liked it, please say why). ================================================================ Single Player : Just to look around (but a new sp level is coming!!) Cooperative : No Deathmatch : YOU BETCHA! (7 respawn spots) Player load : 2 - 6 (More than that gets a little berserk :-) Weapons load : 1 each SS, GL, RG, HB, BFG. 2 each Machine Guns, Chain Guns, and Rocket Launchers. (As Elmer Fudd says, "Lots uv buwwits.") Difficulty Settings : No New Sounds : No New Graphics : Yes, three awesome fluid textures from Parley Hatch (the OgREmaN--parleyh@hotmail.com), used on the slime, the lava, and the teleporters. Thanks Parley! ================================================================ * Construction * Build time: : Probably about 70-80 hours over a couple of months. Probably at least half of that was endless lighting tweaks and continually changing my mind on the frikkin' weapons placement and load. You shouldn't have problems finding a weapon on this one, that's for sure. Compile time: : w. 233 and 64 meg BSP: 30 secs. VIS: 4024 secs. RAD: 1911 secs (w. choplight,chopsky,chopwarp all 32). Editor(s) used : Qoole 2.5 Other utilities used : ArghRad, QPed, Mapspy, and CRBots for testing. Thanks to: Parley Hatch for creating cool textures. Kaiser for the feedback and suggestions. id software and their groundbreaking games. (www.idsoftware.com) Tim Wright for Arghrad! (www.planetquake.com/arghrad) rust for tips and enlightenment. (www.gamedesign.net) Opiate's Texture Warehouse for providing cool textures. (www.planetquake.com/warehouse/custom2.html) Matthew Ayres and Paul Hsu for Qoole. (www.qoole.com) Mike Malakhov for the outstanding CRBots. They helped the testing process immensely. (http://planetquake.com/crbot) David Hyde and Tony Ferrara for Mapspy (available at www.voodooextreme.com/3Fingers/maddog) Pete Callaway for QPed (www.planetquake.com/QPed) and mostly: my wonderful wife Jana for continually making me feel blessed by her support and tolerance. * Copyright / Permissions * This level is (c) by Patrick J. Williams (1999). Authors MAY NOT use this level as a base to build additional levels. (But if you're just dying to do something with it, contact me. We'll talk.) You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! (Just ask; be polite and stuff.) You MAY distribute this BSP and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive (pjwdm2.zip) intact. "I saw a picture of the inventor of the hydrogen bomb, Edwin Teller, wearing a tie clip. Why would someone who invented a bomb that destroys everything for fifty miles be concerned about whether or not his tie was straight?" - G. Carlin