CREATED: 01/27/04
			 DESCRIPTION: This map is a remix, for the 1.0 release of the Q3 Generations Mod,			 of Jumping to Contusions, a large			 FFA/Team DM map that I made back in 2001. The layout is pretty sprawling with a great deal of height and vertigo-inducing			 bits. This level started off as a tourney (1-on-1) map, believe it or not, and after a number of people told me			 that it felt too big for one-on-one, I went crazy and added about another 60-70% to it and turned it into what			 it is now. If you're still interested in a tourney version of this map (for regular Q3, not Generations), be sure to look			 here. The map plays quite well in normal Quake 3, but you might as well check out the			 mod--it's damn cool!			 			 
This is probably the most visually appealing of my earlier maps. Part of the credit for that			 goes to Evil Lair, who provided most of the			 custom textures, although Kat, Karloff,			 and Jezebel deserve credit as well. And since we've started saying thanks to all			 the amazingly talented artists out there, the teleporter model is from the brain of			 stecki and the flag-holder is courtesy of			 KabaL. The cool new sky for this particular remix			 is a variation of one created by ydnar and			 Hipshot. Finally, thanks to Death2UAll for the great wind sound. More of			 his custom sounds can be found here,			 graciously hosted by GONNAKILLYA.			 			 
WEAPON/ITEM LOAD: Two each of Railgun, Shotgun, Grenade Launcher and Combat Armor. One each of			 Rocket Launcher, Plasma Gun, Lightning Gun, Machine Gun (for Generations), BFG, Body Armor, Med Kit, Megahealth, Haste, and Quad.			 Ammo for each weapon, and various health and shards scattered around.